Gamasutra: Anatomically Correct Character Modeling by Stefan Henry-Biskup

Gamasutra: Anatomically Correct Character Modeling by Stefan Henry-Biskup Gamasutra November 13, 1998 Vol. 2, Issue 45 A good character model has to fulfill two requirements: it has to look great and it has to animate well. The aesthetic quality and technical functionality of your model are deeply intertwined. Aesthetically, you want a model that really …

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MatchMod: The Evolution of the Quake 2 -=Crusher Bot=- by Todd “Tungsten” Northcutt, March 2, 2000

MatchMod: The Evolution of the Quake 2 -=Crusher Bot=- by Todd "Tungsten" Northcutt, March 2, 2000 "What's that I smell? Lame Bot Users! Ha! I detected you and CRUSHED your sick asses. The rest of you hackers do your best - then be CRUSHED! Come on, give me your best try at BOT hacking or …

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A Few Words on Operator and Admin Etiquette by Scarab

A FEW WORDS ON OPERATOR & ADMIN ETIQUETTE If you're going to put up a server, I can only recommend a set of ethics for you to implement if you want regular players to visit.  It's up to you, but long lasting servers have these things in common.  MuuMuu's Quake Player Etiquette page principals apply …

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